Sebastian Schmieg

Roy Block

2007—2009

Roy Block is an installation touching the fields of game-art, mixed reality, and tangible interface experiments. The game features a self-willed heroine who is trying to get from the very left to the very right of the screen without touching the bottom and dying. However there is nothing she can stand and jump on so she needs the player to help her.

The player has two small blocks, in each hand one. Pressed on the screen they are being recognized by the game and the heroine can jump on them. To make the game even more challenging there are hazardous flower-like enemies who try to destroy the heroine when she comes too close.

An integral part of the game – leaving aside the enemies we can call it the environment – is put into the player’s hands and becomes the interface. This transformation leads to an almost seamless transition of physical and virtual challenge.

Roy Block, Sebastian Schmieg

Roy Block, Sebastian Schmieg

Roy Block, Sebastian Schmieg

Roy Block, Sebastian Schmieg

Roy Block, Sebastian Schmieg

Roy Block, Sebastian Schmieg

Selected Works

Parallel Universes
2014

10 kg From the New Factory
2014

Networked Optimization
2013

Search by Image
2011—ongoing

56 Broken Kindle Screens
2012

Other People Also Bought
2013

All jQuery Effects
2012

24
2014

Books and Blankets 1
2013

local mbit/s
2013

Monumental Cases
2013

Free Monuments
2011—ongoing

81 Points of View
2011

Last Midi Background
2009


2014

Sebastian Schmieg